Hangman
From Algolit
Hangman by Laetitia Trozzi, Arts²/Section Digital Arts
What better way to discover Paul Otlet and his passion for literature than to play hangman? Through this simple game, which consists in guessing the missing letters in a word, the goal is to make the public discover terms and facts related to one of the creators of the Mundaneum.
Hangman uses an algorithm to detect the frequency of words in a text. Next, a series of significant words were isolated in Paul Otlet's bibliography. This series of words is integrated into a hangman game presented in a terminal. The difficulty of the game gradually increases as the player is offered longer and longer words. During the different game levels, information about the life and work of Paul Otlet is displayed.